Alexander Gusarov Software Engineer — DevOps · Fullstack · GameDev Software engineer with 14+ years across DevOps, fullstack and game development. Managed infrastructure for 750+ servers, shipped products with 100M+ users, built everything from CI/CD pipelines to multiplayer backends. I close the full cycle — architecture, code, deployment — and I actually enjoy all of it. ──────────────────────────────────────────────────────────── CONTACTS ──────────────────────────────────────────────────────────── Email GitHub Telegram Upwork LinkedIn Habr ──────────────────────────────────────────────────────────── KEY ACHIEVEMENTS ──────────────────────────────────────────────────────────── • Operated and automated infrastructure for 750+ Linux servers (Selectel VPS and bare metal) with 99.9% uptime • Reduced deploy time from 8 to 2 minutes (−75%) and AWS costs from $550 to $300/month • Send Balls — contributed to a mobile game with 100M+ downloads and top App Store rankings • Bhop Jump — built multiplayer backend generating $160K+ revenue in the first quarter • Lana and Ronen — 1M+ downloads mobile title • Upwork Top Rated Plus — top 5% of freelancers with 20+ successful projects ──────────────────────────────────────────────────────────── SKILLS ──────────────────────────────────────────────────────────── Languages: Go, C#, JavaScript, TypeScript, Dart, Swift, Java, GML Backend & APIs: Node.js, REST APIs, WebSockets, microservices, EF Core Frontend: React, Angular, HTML, CSS, Tailwind DevOps & Infrastructure: Kubernetes, Helm, Docker, Terraform, Ansible, GitLab CI, GitHub Actions, Jenkins Cloud: AWS — EC2, S3, RDS, VPC, IAM, ALB, Yandex Cloud, Selectel Observability: Prometheus, VictoriaMetrics, Grafana, Loki, Alertmanager, CloudWatch Databases: PostgreSQL, ClickHouse, MySQL, MongoDB, Redis, RabbitMQ Game Development: Unity, GameMaker, multiplayer systems, monetization, game design Platforms: Linux, Web, iOS, Android, macOS Languages (spoken): Russian — Native, English — IELTS 7.0 (B2) ──────────────────────────────────────────────────────────── EXPERIENCE ──────────────────────────────────────────────────────────── InfoScale — DevOps Engineer / Software Engineer Dec 2024 — Jan 2026 • Monitored and maintained 750+ Linux servers (Selectel VPS and bare metal) — network interfaces, ports, access management, incident response • Managed Kubernetes clusters on Yandex Cloud and self-hosted (GitLab, Matrix, Keycloak, Vault); wrote and maintained Helm charts • Built Terraform infrastructure for ~20 AWS services ($550 → $300/month); wrote custom modules, provisioned ClickHouse; Ansible for per-instance configuration • Optimized CI/CD across multiple repos (GitHub Actions + GitLab CI); unified pipeline structure reduced deploy time from 8 to 2 minutes • Built observability stack from scratch — VictoriaMetrics probes, Prometheus alerting, custom Grafana dashboards; Alertmanager integrated with Telegram and Matrix • Designed and developed SaaS monitoring service end-to-end (Go + Gin/GORM + React) — ping, domain, SSL checks with configurable intervals (10s–24h); deployed in-cluster on Kubernetes • Responded to SSH brute-force attacks via KVM live access, port blocking, user rotation, and timeout configuration • Grew infrastructure team from 3 to 6 engineers; mentored 3 junior members Kubernetes, Helm, Docker, Terraform, Ansible, AWS, Yandex Cloud, GitLab CI, GitHub Actions, Go, React, PostgreSQL, ClickHouse, VictoriaMetrics, Grafana SOFTINTERMOB — Unity Developer Nov 2023 — Jul 2024 • Built two mobile applications from Figma designs to App Store release — full cycle • Integrated Firebase and third-party SDKs, resolved compatibility issues on iOS/Android • Refactored legacy codebase, improved stability and performance Unity, C#, Firebase, iOS, Android AZNResearch — Fullstack Developer Jul 2022 — Oct 2023 • Designed frontend architecture for internal government and enterprise products using Angular + Tailwind • Developed backend microservices with .NET Core + EF Core, REST APIs and LINQ queries • Introduced Git workflow, code reviews and CI pipelines, boosted team productivity by 25% Angular, Tailwind, C#, .NET Core, SQL Server, MySQL Neosight — Game Designer Nov 2021 — Feb 2022 • Wrote GDDs for 6 mobile games — core mechanics, monetization, progression systems • Ran concept validation experiments, grew installs 30x, CTR from 0.4% to 5% • Balanced levels and game curves using retention, difficulty and drop-off metrics Unity, Game Design, Analytics Udemy — Unity Developer Mar 2021 — Oct 2021 • Built a German language learning app from scratch — 22 categories, ~3000 flashcards • Optimized architecture and data storage, reduced app size from ~3GB to 400MB Unity, C#, JSON, iOS, Android Popside Games — Level Designer Jul 2020 — Oct 2020 • Designed and balanced 3000+ levels for Match-3 and Solitaire under tight production schedule • Improved level completion rate by 15% through iterative testing Game Design, Level Design SayGames — Game Designer Feb 2020 — Jun 2020 • Designed mechanics and levels for hyper-casual prototypes • Contributed to Send Balls (100M+ downloads) and FlowerKing • Improved D1-retention by 10% through retention/drop-off metric iterations Game Design, Unity Goodline — Software Engineer Nov 2019 — Jan 2020 • Developed and adapted internal React interfaces for mobile devices • Improved performance by 25% through component optimization React, JavaScript Project Tech — Software Engineer / Co-Founder Feb 2017 — Oct 2019 • Co-founded a development studio — hired developers, negotiated with clients, signed contracts • Acted as second engineer and tech lead — architecture decisions through to production code • Shipped 10+ products — games, mobile apps and business software for restaurants, delivery services and VR • Built multiplayer backend for Bhop Jump with a team of two — P2P + dedicated servers up to 16 players, $160K revenue in Q1 • Pitched publishing deals to indie developers — early experience in product and business development Unity, C#, React, React Native, Xamarin, Node.js, WebSockets, Docker, VR ──────────────────────────────────────────────────────────── EDUCATION ──────────────────────────────────────────────────────────── Udemy — Linux Foundation Computer Science (2025) Udemy — Certified Kubernetes Administrator (2025) Wargaming Forge — Level Designer & Balancing (2020) Siberian Polytechnic University — Faculty of Information Technology (2017–2018) ──────────────────────────────────────────────────────────── LANGUAGES ──────────────────────────────────────────────────────────── Russian: Native English: IELTS 7.0 (B2)