Alexander Gusarov Game Developer — Unity · GameMaker · Level Design Game developer who's worked both sides — design and engineering. Shipped hyper-casual hits, built multiplayer backends, designed thousands of levels. Real products, real numbers. ──────────────────────────────────────────────────────────── CONTACTS ──────────────────────────────────────────────────────────── Email GitHub Telegram Upwork LinkedIn Habr ──────────────────────────────────────────────────────────── KEY ACHIEVEMENTS ──────────────────────────────────────────────────────────── • Sand Balls — level design and mechanics contribution to a 100M+ downloads mobile hit • Bhop Jump — built multiplayer backend generating $160K+ revenue in the first quarter • Lana and Ronen — 1M+ downloads mobile title • Designed and balanced 3000+ levels across Match-3 and Solitaire mobile games • Upwork Top Rated Plus — top 5% of freelancers with 20+ successful projects ──────────────────────────────────────────────────────────── SKILLS ──────────────────────────────────────────────────────────── Game Development: Unity, GameMaker Studio, C#, GML, game design, level design, monetization Multiplayer & Backend: Node.js, WebSockets, multiplayer architecture, P2P networking, dedicated servers Frontend & Mobile: React, React Native, iOS, Android Tools & Platforms: Firebase, Figma, Git, Docker, Google Cloud Languages (spoken): Russian — Native, English — IELTS 7.0 (B2) ──────────────────────────────────────────────────────────── EXPERIENCE ──────────────────────────────────────────────────────────── Project Tech — Software Engineer / Co-Founder Feb 2017 — Oct 2019 • Co-founded a game development studio — hired developers, negotiated with clients, signed contracts • Designed and built multiplayer backend for Bhop Jump with one other engineer — P2P + dedicated servers up to 16 players, $160K+ revenue in Q1 • Shipped Lana and Ronen — 1M+ downloads mobile title • Delivered 10+ products including games, mobile apps and business software • Acted as tech lead — architecture decisions through to production code Unity, C#, GameMaker, Node.js, WebSockets, React, React Native, Docker, Google Cloud, Firebase SayGames — Game Designer / Level Designer Feb 2020 — Jun 2020 • Contributed to Sand Balls (100M+ downloads) — designed levels and core mechanics, collaborated with devs on prop creation and placement • Contributed to FlowerKing — same role, mechanics and level design • Improved D1-retention by 10% through iterative metric-driven design Unity, Game Design, Level Design, Analytics Popside Games — Level Designer Jul 2020 — Oct 2020 • Designed and balanced 3000+ levels for Match-3 and Solitaire under tight production schedule • Improved level completion rate by 15% through iterative testing Game Design, Level Design Udemy — Unity Developer (Freelance) Mar 2021 — Oct 2021 • Built a German language learning app from scratch as a freelance project — 22 categories, ~3000 flashcards • Optimized architecture and data storage, reduced app size from ~3GB to 400MB Unity, C#, JSON, iOS, Android Neosight — Game Designer / Level Designer Nov 2021 — Feb 2022 • Wrote GDDs for 6 mobile games — core mechanics, monetization, progression systems • Redesigned levels, UI and onboarding for Park Them All — grew monthly installs 30x • Ran concept validation experiments, CTR from 0.4% to 5% Unity, Game Design, Level Design, Analytics SOFTINTERMOB — Unity Developer Nov 2023 — Jul 2024 • Built two Minecraft and Roblox companion apps from Figma to App Store release — full cycle • Inherited legacy codebase — refactored architecture, rewrote parsers and core logic from scratch • Reduced code similarity from 95% to 5% across company projects via AppRefactor • Integrated Firebase and third-party SDKs, resolved iOS/Android compatibility issues Unity, C#, Firebase, iOS, Android ──────────────────────────────────────────────────────────── EDUCATION ──────────────────────────────────────────────────────────── Wargaming Forge — Level Designer & Balancing (2020) Siberian Polytechnic University — Faculty of Information Technology (2017–2018) ──────────────────────────────────────────────────────────── LANGUAGES ──────────────────────────────────────────────────────────── Russian: Native English: IELTS 7.0 (B2)