CV Hub
Data-driven personal CV platform built with Astro and YAML as a single source of truth. Replaces static resumes and no-code builders with a version-controlled, extensible solution.
Data-driven personal CV platform built with Astro and YAML as a single source of truth. Replaces static resumes and no-code builders with a version-controlled, extensible solution.
Customizable Steam Deck keyboard theme template with preset system and runtime color configuration via CSS Loader UI.

Core gameplay systems, balancing and performance optimization for a top-chart arcade mobile game with massive global audience.

Competitive mobile parkour game inspired by bhop mechanics, featuring skill-based movement and real-time multiplayer modes.

Mario-style web platformer commissioned by Sundukovy Sisters interior design studio as a birthday gift to the founders. Each level reflects a different era of the studio through branded interiors, custom bosses drawn in pokémon style, and a companion character with autonomous movement logic. Built in 3 weeks with PC and mobile support. Played by the whole team at the founders' corporate birthday party.

Match-3 mobile game with over 200 handcrafted levels, dynamic animated backgrounds and progression-based gameplay systems. Made for YouTuber Lana Meinart.

Real-time multiplayer aerial combat prototype with fake-3D perspective, orbital AI behavior and Node.js + Socket.io backend architecture.
Corporate website for AFC Capital Partners, an infrastructure investment platform focused on sustainable capital mobilisation and ESG-driven projects across Africa.
Minimalistic Apple Watch dice application built with SwiftUI, focused on fast interaction and clean watch-first UX.
Frontend implementation for the Africa Finance Corporation website, a pan-African multilateral financial institution driving large-scale infrastructure projects across energy, transport and industrial sectors.
Corporate website for a creative digital studio connecting brands with design and content teams. Focused on responsive UI architecture and performance-driven frontend implementation.
Corporate engineering and consulting website for DB Engineering Consulting, supporting infrastructure and railway projects with structured enterprise UI components.
Corporate website for Thelo Group, an African transport and logistics infrastructure company operating across rail, port and corridor development projects.

Two-player real-time Timberman-style arcade game built in GameMaker with custom Node.js + Socket.io multiplayer backend.

Animal-themed airplane racer with AI opponents, focused on fast arcade flight feel and progression-driven gameplay.

Fast-paced arcade shooter prototype focused on weapon systems, enemy waves and responsive combat feel.

Hyper-casual timing game where a ninja jumps between platforms while dodging laser traps.

Hyper-casual pop-it style game where players clear tactile boards to unlock new patterns and visual sets.

Hyper-casual runner where a moving hole collects falling blocks and later builds structures from gathered pieces.

Hyper-casual runner for a female audience featuring outfit-based transformation segments inspired by shape-shifting mechanics.

Casual match-3 puzzle game with handcrafted levels and relaxing visual progression built in Unity.

Hyper-casual parking simulator where players place cars into correct spots under increasing level complexity.

Hyper-casual match-3 game combined with 2048-style merge mechanics and progressive puzzle difficulty.
Arcade hyper-casual tower breaking game with physics-based destruction mechanics and level progression.

Alice in Wonderland themed cube‑match puzzle game built in Unity with large-scale level progression and puzzle balancing.

Mobile Tripeaks solitaire puzzle game featuring island progression, economy tuning and long-form level balancing.
Match-3 candy puzzle game where I designed and balanced level progression, including proposing and prototyping new mechanics.

Match-3 puzzle game with over 300 crafted levels, dynamic backgrounds and level progression systems built in Unity.

Isometric pixel-art top-down zombie shooter set in a brutal Wild West world, featuring heavy gore and fast-paced combat arenas.

Mobile food and grocery delivery app with ordering, product catalog and loyalty system built in Unity.

Crossy Road–style arcade game featuring dynamic traffic logic and railway crossing systems with train-triggered vehicle stopping behavior.

Single-mechanic mobile puzzle built in GameMaker Studio, released on Android.

Mobile roguelike built in GameMaker Studio with a focused core loop and replayable runs. Shipped primarily for iOS with an Android build.

Minimal one-mechanic puzzle built in GameMaker Studio, shipped on Android and iOS.

Minimal one-mechanic puzzle built in GameMaker Studio, shipped on Android and iOS.

Small vector-driven Game Maker Studio clicker with focus on early mobile platforms.