InfoScale Dec 2024 — Jan 2026
DevOps Engineer / Software Engineer
- Monitored and maintained 750+ Linux servers (Selectel VPS and bare metal) — network interfaces, ports, access management, incident response
- Managed Kubernetes clusters on Yandex Cloud and self-hosted (GitLab, Matrix, Keycloak, Vault); wrote and maintained Helm charts
- Built Terraform infrastructure for ~20 AWS services ($550 → $300/month); wrote custom modules, provisioned ClickHouse; Ansible for per-instance configuration
- Optimized CI/CD across multiple repos (GitHub Actions + GitLab CI); unified pipeline structure reduced deploy time from 8 to 2 minutes
- Built observability stack from scratch — VictoriaMetrics probes, Prometheus alerting, custom Grafana dashboards; Alertmanager integrated with Telegram and Matrix
- Designed and developed SaaS monitoring service end-to-end (Go + Gin/GORM + React) — ping, domain, SSL checks with configurable intervals (10s–24h); deployed in-cluster on Kubernetes
- Responded to SSH brute-force attacks via KVM live access, port blocking, user rotation, and timeout configuration
- Grew infrastructure team from 3 to 6 engineers; mentored 3 junior members
SOFTINTERMOB Nov 2023 — Jul 2024
Unity Developer
- Built two mobile applications from Figma designs to App Store release — full cycle
- Integrated Firebase and third-party SDKs, resolved compatibility issues on iOS/Android
- Refactored legacy codebase, improved stability and performance
AZNResearch Jul 2022 — Oct 2023
Fullstack Developer
- Designed frontend architecture for internal government and enterprise products using Angular + Tailwind
- Developed backend microservices with .NET Core + EF Core, REST APIs and LINQ queries
- Introduced Git workflow, code reviews and CI pipelines, boosted team productivity by 25%
Neosight Nov 2021 — Feb 2022
Game Designer
- Wrote GDDs for 6 mobile games — core mechanics, monetization, progression systems
- Ran concept validation experiments, grew installs 30x, CTR from 0.4% to 5%
- Balanced levels and game curves using retention, difficulty and drop-off metrics
Udemy Mar 2021 — Oct 2021
Unity Developer
- Built a German language learning app from scratch — 22 categories, ~3000 flashcards
- Optimized architecture and data storage, reduced app size from ~3GB to 400MB
Popside Games Jul 2020 — Oct 2020
Level Designer
- Designed and balanced 3000+ levels for Match-3 and Solitaire under tight production schedule
- Improved level completion rate by 15% through iterative testing
SayGames Feb 2020 — Jun 2020
Game Designer
- Designed mechanics and levels for hyper-casual prototypes
- Contributed to Send Balls (100M+ downloads) and FlowerKing
- Improved D1-retention by 10% through retention/drop-off metric iterations
Goodline Nov 2019 — Jan 2020
Software Engineer
- Developed and adapted internal React interfaces for mobile devices
- Improved performance by 25% through component optimization
Project Tech Feb 2017 — Oct 2019
Software Engineer / Co-Founder
- Co-founded a development studio — hired developers, negotiated with clients, signed contracts
- Acted as second engineer and tech lead — architecture decisions through to production code
- Shipped 10+ products — games, mobile apps and business software for restaurants, delivery services and VR
- Built multiplayer backend for Bhop Jump with a team of two — P2P + dedicated servers up to 16 players, $160K revenue in Q1
- Pitched publishing deals to indie developers — early experience in product and business development