Project Tech Feb 2017 — Oct 2019
Software Engineer / Co-Founder
- Co-founded a game development studio — hired developers, negotiated with clients, signed contracts
- Designed and built multiplayer backend for Bhop Jump with one other engineer — P2P + dedicated servers up to 16 players, $160K+ revenue in Q1
- Shipped Lana and Ronen — 1M+ downloads mobile title
- Delivered 10+ products including games, mobile apps and business software
- Acted as tech lead — architecture decisions through to production code
SayGames Feb 2020 — Jun 2020
Game Designer / Level Designer
- Contributed to Sand Balls (100M+ downloads) — designed levels and core mechanics, collaborated with devs on prop creation and placement
- Contributed to FlowerKing — same role, mechanics and level design
- Improved D1-retention by 10% through iterative metric-driven design
Popside Games Jul 2020 — Oct 2020
Level Designer
- Designed and balanced 3000+ levels for Match-3 and Solitaire under tight production schedule
- Improved level completion rate by 15% through iterative testing
Udemy Mar 2021 — Oct 2021
Unity Developer (Freelance)
- Built a German language learning app from scratch as a freelance project — 22 categories, ~3000 flashcards
- Optimized architecture and data storage, reduced app size from ~3GB to 400MB
Neosight Nov 2021 — Feb 2022
Game Designer / Level Designer
- Wrote GDDs for 6 mobile games — core mechanics, monetization, progression systems
- Redesigned levels, UI and onboarding for Park Them All — grew monthly installs 30x
- Ran concept validation experiments, CTR from 0.4% to 5%
SOFTINTERMOB Nov 2023 — Jul 2024
Unity Developer
- Built two Minecraft and Roblox companion apps from Figma to App Store release — full cycle
- Inherited legacy codebase — refactored architecture, rewrote parsers and core logic from scratch
- Reduced code similarity from 95% to 5% across company projects via AppRefactor
- Integrated Firebase and third-party SDKs, resolved iOS/Android compatibility issues