Alexander Gusarov

Game Developer — Unity · GameMaker · Level Design

Game developer who's worked both sides — design and engineering. Shipped hyper-casual hits, built multiplayer backends, designed thousands of levels. Real products, real numbers.

Achievements

  • Sand Balls — level design and mechanics contribution to a 100M+ downloads mobile hit
  • Bhop Jump — built multiplayer backend generating $160K+ revenue in the first quarter
  • Lana and Ronen — 1M+ downloads mobile title
  • Designed and balanced 3000+ levels across Match-3 and Solitaire mobile games
  • Upwork Top Rated Plus — top 5% of freelancers with 20+ successful projects

Experience

Project Tech Feb 2017 — Oct 2019
Software Engineer / Co-Founder
  • Co-founded a game development studio — hired developers, negotiated with clients, signed contracts
  • Designed and built multiplayer backend for Bhop Jump with one other engineer — P2P + dedicated servers up to 16 players, $160K+ revenue in Q1
  • Shipped Lana and Ronen — 1M+ downloads mobile title
  • Delivered 10+ products including games, mobile apps and business software
  • Acted as tech lead — architecture decisions through to production code
SayGames Feb 2020 — Jun 2020
Game Designer / Level Designer
  • Contributed to Sand Balls (100M+ downloads) — designed levels and core mechanics, collaborated with devs on prop creation and placement
  • Contributed to FlowerKing — same role, mechanics and level design
  • Improved D1-retention by 10% through iterative metric-driven design
Popside Games Jul 2020 — Oct 2020
Level Designer
  • Designed and balanced 3000+ levels for Match-3 and Solitaire under tight production schedule
  • Improved level completion rate by 15% through iterative testing
Udemy Mar 2021 — Oct 2021
Unity Developer (Freelance)
  • Built a German language learning app from scratch as a freelance project — 22 categories, ~3000 flashcards
  • Optimized architecture and data storage, reduced app size from ~3GB to 400MB
Neosight Nov 2021 — Feb 2022
Game Designer / Level Designer
  • Wrote GDDs for 6 mobile games — core mechanics, monetization, progression systems
  • Redesigned levels, UI and onboarding for Park Them All — grew monthly installs 30x
  • Ran concept validation experiments, CTR from 0.4% to 5%
SOFTINTERMOB Nov 2023 — Jul 2024
Unity Developer
  • Built two Minecraft and Roblox companion apps from Figma to App Store release — full cycle
  • Inherited legacy codebase — refactored architecture, rewrote parsers and core logic from scratch
  • Reduced code similarity from 95% to 5% across company projects via AppRefactor
  • Integrated Firebase and third-party SDKs, resolved iOS/Android compatibility issues